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Doubling Research Budgets

With enactment of the America COMPETES Act, the US set the basic research agencies -- National Science Foundation (NSF), the Department of Energy (DOE) Office of Science, and National Institute of Standards and Technology (NIST) -- on a path to doubling their research budgets.

American Association for the Advancement of Science (AAAS)

Nearly two-thirds of papers cited in the U.S. patent applications were supported through federal funding, according to the AAAS report. However, applying the results of the research and getting the new technologies to the market is often the sticking point. This gap is often referred to as the "Valley of Death."

Commercialization in Small Business with Public-Private Partnerships

In addition to programs, like the Technology Innovation Program at NIST, which helps small high-tech entrepreneurs bring new technologies to the market, one of the policy strategies is to create public-private partnerships. Government funding can mitigate some financial risk -- which can lead to a faster pace of innovation -- and the private sector can ensure that the new technologies can get over the Valley of Death and to the market.

Advanced Vehicle Technology Act

Provides the most comprehensive authorization to date for long-term sustained funding of public-private vehicle R&D and commercial application activities in the DOE Vehicle Technologies Program.

The Manufacturing Extension Partnership at NIST

This is the only program of its kind to help keep small American manufacturers on the cutting edge by enhancing growth, improving productivity and expanding capacity.

The Advanced Research Projects Agency for Energy, (ARPA-E)

Modeled after the highly successful Defense Advanced Research Projects Agency, received an overwhelming response -- 3,700 white papers -- far exceeding anyone's expectations. There is pent-up need for this type of transformational technology development that will result in green jobs here in the U.S.

America COMPETES Act

Reauthorization is due in 2010 to improve science, technology, engineering, and math education, to develop a skilled workforce to develop and manage new technologies.


National Educational Technology Plan

The U.S. Department of Education is developing a new National Educational Technology Plan to provide a vision for how information and communication technologies can help transform American education. The plan will provide a set of concrete goals that can inform state and local educational technology plans as well as inspire research, development, and innovation. A draft plan is expected in early 2010.

The plan development team is looking for insights from the field to help us understand how to improve education through the innovative use of technology.

Contribute your recommendations... and explore what others have recommended.

National Educational Technology Plan
https://edtechfuture.org/

USC GamePipe Laboratory - Minor Battle

The USC GamePipe Laboratory is exhibiting games developed by students and there are some great innovations.  My favorite (so far) is Minor Battle.

Minor Battle is a 2D multiplayer platform game displayed on multiple screens, requiring players to actively engage in physical play and movement in order to complete team-based objectives in the virtual space.

The MInor Battle Web site contains a fun-filled demo video of the game being played on FOUR screens with players dashing around the island of fun with giggles and laughter... always a good sign.  The web site  is http://minorbattle.com/

I can envision a new kind of "game room" with this island of interactive fun in the middle and players energetically dashing around to the hidden parts of the game world... achieving feats unimagined and unimaginable in today's single dimension world! 

And all this with TWO D ... great job team:  Minor Team led by Andre Clark, Lead Designer and Engineer; Da Vis Linder, Lead Engineer & Designer; Erin Siegel, Lead Artist, Drew Moxon, Producer; Anna Huerta, Art Director ... and team members.

And kudos to Michael Zyda, Director, USC GamePipe Laboratory, for a dynamic, effective training program in gaming.

The podcasts in this section show off some of the game R&D carried out by the USC GamePipe Laboratory. The mission of the laboratory is research, development & education on technologies & design for the future of interactive games & their application.